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	<title>AquaGeneral</title>
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	<link>http://aquageneral.wordpress.com</link>
	<description>Currently, an abandoned blog based around physics</description>
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		<title>AquaGeneral</title>
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		<title>Demo Released</title>
		<link>http://aquageneral.wordpress.com/2008/02/05/demo-released/</link>
		<comments>http://aquageneral.wordpress.com/2008/02/05/demo-released/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 09:11:16 +0000</pubDate>
		<dc:creator>Aqua General</dc:creator>
				<category><![CDATA[C4 Engine]]></category>

		<guid isPermaLink="false">http://aquageneral.wordpress.com/2008/02/05/demo-released/</guid>
		<description><![CDATA[Quick Update:
Demo: RapidShare Download
Mirror 1(MediaFire): Download
Texture Pack: Rapid Share Download
Mirror 1(MediaFire): Download
Release Notes
Sphere Flood 3 - Huge piles of perfectly stacked marbles collapse which chain-reacts in knocking down other piles to be knocked down. There is a gutter system around the edges but is not fully working.
Known Issues:

 Poor performance, if you have a good [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aquageneral.wordpress.com&blog=1384035&post=81&subd=aquageneral&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Quick Update:</p>
<p><b>Demo:</b> <a href="http://rapidshare.com/files/88951593/Epic_Marbler_R1_Demo.rar">RapidShare Download</a><br />
Mirror 1(MediaFire): <a href="http://www.mediafire.com/download.php?6zxinxm0zfn">Download</a></p>
<p><b>Texture Pack:</b> <a href="http://rapidshare.com/files/89048263/Epic_Marbler_R1_-_Textures__unzip_inside_the_Data_folder_which_loacated_in_the_root_folder_.rar">Rapid Share Download</a><br />
Mirror 1(MediaFire): <a href="http://www.mediafire.com/download.php?dmxwzazuvg3">Download</a></p>
<p><b><font size="3">Release Notes</font></b><br />
<b>Sphere Flood 3 -</b> Huge piles of perfectly stacked marbles collapse which chain-reacts in knocking down other piles to be knocked down. There is a gutter system around the edges but is not fully working.<br />
Known Issues:</p>
<ul class="unIndentedList">
<li> Poor performance, if you have a good CPU, preferably a quad core or high end dual core you should be able to play at a rate that is good. PPU would benefit greatly</li>
<li> Marbles are heavy so if you are wondering why they are not moving much when you shoot them, that&#8217;s why</li>
<li> Missing skybox</li>
</ul>
<p>Notes: Marbles are not exactly smooth to prevent performance issues</p>
<p><b>Smash -</b> A large marble pushes a mountain of small marbles up two ramps. The map is like a constant cycle: large marble pushes small marbles of platform; large marbles slides back and continues the pattern.<br />
Known Issues:</p>
<ul class="unIndentedList">
<li> The large marble can push small marbles through the flooring</li>
<li> Poor performance, a good CPU is required. PPU would benefit greatly</li>
</ul>
<p><b>Yellow Flood</b> &#8211; A flood of yellow marbles pouring down a ramp to the ground. Basically a test on different shades of colours.</p>
<p><b>Red Flood </b>- A flood of red marbles pouring down a ramp to the ground. Basically a test on different shades of colours.</p>
<p><b>Wall Knocker II </b>- A sequel to original created with Bullet&#8217;s physics engine implemented by Erwin. Surprisingly my <a href="http://www.youtube.com/watch?v=BCLqM-IlZLA">YouTube video</a> was put up on <a href="http://www.terathon.com/wiki/index.php?title=Gallery">C4&#8217;s Wiki</a>. Basically there are two marbles that venture down a couple ramps smashing through walls, after a certain amount of time a cup holding many little colourful spheres comes down to clear the path.<br />
Two versions are available; one is for normal viewing and another for low friction fun.<br />
Known Issues:</p>
<ul class="unIndentedList">
<li> Marbles roll way to slow in the normal version</li>
</ul>
<p><b>Marble Floods &#8211; </b>This level I have payed the most attention to. Because I am using the demo&#8217;s default game functions the level has been made into a spectator based level however in the full game you can roll on the level with a marble actor. The level is not easily explainable so I am going to leave it up to you to find out by having a play</p>
<p>If you are experiencing bad performance choose one of the optimised versions.</p>
<p>OPTIMISED-01 &#8211; No shadows, small marbles have 20&#215;10 subdivisions<br />
OPTIMISED-02 &#8211; No shadows, small marbles have 16&#215;8 subdivisions<br />
OPTIMISED-03 &#8211; No shadows, small marbles have 16&#215;8 subdivisions, medium and large marble subdivisions have been greatly lowered.</p>
<p>For any graphics related performance issues be sure to change your texture resolution in the Graphics Menu and select the settings that fits with your GFX card:<br />
128mb GFX Memory &#8211; Low<br />
256mb GFX Memory &#8211; Medium<br />
512mb or more GFX Memory &#8211; High (if you experience problems switch to medium)<br />
768mb GFX or higher Memory &#8211; High<br />
The textures are currently at 1024&#215;1024 on high, which is why this is needed.</p>
<p>Known Issues:</p>
<ul class="unIndentedList">
<li> Overlapping textures</li>
<li> The large marble can push small marbles through the flooring</li>
<li> Major performance issues on older machines unless you choose a much reduced version.</li>
<li>Optimised versions are different to the normal version. The normal has better positioning of objects which stops the jittering texture bug</li>
</ul>
<p>Edit: Fixed the links</p>
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