Modding of the Nvidia PhysX Fluid Demo

January 10, 2011 at 1:37 PM Leave a comment

Recently I completed another map titled “Two Story Building”. It is geometrically very simple, however it takes a lot of work to get it to work within the modding limitations of the demo such as the fact that the emitter cannot be moved. Another challenge is balancing out the size of the building – a building too small means the emitters won’t reach it, a building to big makes the water spread to far out, effectively making it appear as a small flood.

You can find all of my maps here:


Entry filed under: Nvidia PhysX, Physics.

To the Animation Physics Blog Easy Destructible Wall has been Released!

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

Trackback this post  |  Subscribe to the comments via RSS Feed


%d bloggers like this: