About Me

I am a aspiring indie-game developer, who dreams of starting his big project soon. I started out playing with the physics integration of both Bullet and PhysX in the C4 Engine.

Years later, I discovered Unity and have been working on even more physics based stuff ever since.

You can contact me either by commenting, or by messaging me here.

4 Comments Add your own

  • 1. JC  |  December 30, 2011 at 11:38 PM

    Hi Jesse,

    Trying to contact you about your Easy Destructable Wall project I purchased on Unity3D store but your “message me” link above doesn’t work. I keep getting “Unknown identifier : ‘spawned’ in DestructionManager.js. Any ideas why?

    Reply
    • 2. Aqua General  |  December 30, 2011 at 11:43 PM

      Hello,

      I am not able to check the cause today but I will try to get back to you tomorrow. Sorry for all inconveniences and I will try to make it even easier to contact me on the Unity Store (I honestly didn’t even know they have a “message me” button). Just a quick shot in the dark; are there any variables in the Destruction Manager component that are ‘null’ or ‘none’?

      Edit: Just noticed I misread your initial post. I have fixed the “message me” link above.

      Reply
  • 3. Jan  |  April 11, 2012 at 10:24 PM

    Hi,

    I want to have more information about licencing Block fuse. Can I use same principal in the game?

    Reply
    • 4. Aqua General  |  April 11, 2012 at 10:34 PM

      Hello,

      I didn’t include any specific licensing restriction. Edit: I was supposed to link to these terms here, but for me the page is down.

      Basically, you can use for it anything you want. If you have any more questions feel free to ask.

      Reply

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